Android源码阅读系列(三)之Android消息机制

一、引言

Android开发中经常需要在子线程和主线程间切换,通常我们会在子线程中做一些耗时的操作,比如网络请求或者I/O操作,当耗时操作完成后可能需要在UI上做一些更新,由于Android开发不能在子线程中操作UI控件(UI控件不是线程安全的),这个时候就需要通过Handler将更新UI的操作切换到主线程中执行。Android的消息机制主要就是指Handler的运行机制,所以,研究Android消息机制,其实就是研究Handler的运行机制。

二、Handler消息发送

Hnadler的工作主要包含消息发送和接收。消息发送可以通过post或者send系列方法来实现,post最终也会执行send方法。Android源码里面Handler消息发送流程如下:

public final boolean sendMessage(Message msg)
{
    return sendMessageDelayed(msg, 0);
}

public final boolean sendMessageDelayed(Message msg, long delayMillis)
{
    if (delayMillis < 0) {
        delayMillis = 0;
    }
    return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
}

public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
    MessageQueue queue = mQueue;
    if (queue == null) {
        RuntimeException e = new RuntimeException(
                this + " sendMessageAtTime() called with no mQueue");
        Log.w("Looper", e.getMessage(), e);
        return false;
    }
    return enqueueMessage(queue, msg, uptimeMillis);
}

private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
    msg.target = this;
    if (mAsynchronous) {
        msg.setAsynchronous(true);
    }
    return queue.enqueueMessage(msg, uptimeMillis);
}

通过源码可以知道,Handler消息发送过程就是像MessageQueue中插入了一条消息。

三、MessageQueue消息插入

通过分析Hnadler消息发送的源码可以得知,消息发送的结果就是使用enqueueMessage向MessageQueue里面插入了一条消息,Android源码中enqueueMessage方法如下:

 boolean enqueueMessage(Message msg, long when) {
    if (msg.target == null) {
        throw new IllegalArgumentException("Message must have a target.");
    }
    if (msg.isInUse()) {
        throw new IllegalStateException(msg + " This message is already in use.");
    }
    synchronized (this) {
        if (mQuitting) {
            IllegalStateException e = new IllegalStateException(
                    msg.target + " sending message to a Handler on a dead thread");
            Log.w(TAG, e.getMessage(), e);
            msg.recycle();
            return false;
        }
        msg.markInUse();
        msg.when = when;
        Message p = mMessages;
        boolean needWake;
        if (p == null || when == 0 || when < p.when) {
            // New head, wake up the event queue if blocked.
            msg.next = p;
            mMessages = msg;
            needWake = mBlocked;
        } else {
            // Inserted within the middle of the queue.  Usually we don't have to wake
            // up the event queue unless there is a barrier at the head of the queue
            // and the message is the earliest asynchronous message in the queue.
            needWake = mBlocked && p.target == null && msg.isAsynchronous();
            Message prev;
            for (;;) {
                prev = p;
                p = p.next;
                if (p == null || when < p.when) {
                    break;
                }
                if (needWake && p.isAsynchronous()) {
                    needWake = false;
                }
            }
            msg.next = p; // invariant: p == prev.next
            prev.next = msg;
        }
        // We can assume mPtr != 0 because mQuitting is false.
        if (needWake) {
            nativeWake(mPtr);
        }
    }
    return true;
}

通过源码可以知道,enqueueMessage就是像Message的单链表里面插入了消息。没有什么特殊的。回到源码中查看类的说明,有这样一段:

Low-level class holding the list of messages to be dispatched by a{@link Looper}. Messages are not added directly to a MessageQueue,but rather through {@link Handler} objects associated with the Looper.

里面提到另一个对象,Looper。

三、Looper交互

通过上面的分析可以知道,Hnadler消息发送会将消息插入到MessageQueu中,MessageQueue和Looper会有交互。在Looper源码里面有一个关于如何在线程中使用Hnadler的例子:

class LooperThread extends Thread {
public Handler mHandler;

  public void run() {
      Looper.prepare();

      mHandler = new Handler() {
      public void handleMessage(Message msg) {
       // process incoming messages here
      }
      };
      Looper.loop();
 }
}

从这个例子可以看出,在线程中使用Hnadler需要先调用Looper的prepare方法,看一下这个prepare方法:

public static void prepare() {
    prepare(true);
}
private static void prepare(boolean quitAllowed) {
    if (sThreadLocal.get() != null) {
        throw new RuntimeException("Only one Looper may be created per thread");
    }
    sThreadLocal.set(new Looper(quitAllowed));
}

最终调用了Looper的构造方法,

private Looper(boolean quitAllowed) {
    mQueue = new MessageQueue(quitAllowed);
    mThread = Thread.currentThread();
}

构造方法里面创建一个MessageQueue,也就是prepare其实是创建了Looper
再看一下loop这个方法:

/**
 * Run the message queue in this thread. Be sure to call
 * {@link #quit()} to end the loop.
 */
public static void loop() {
    final Looper me = myLooper();
    if (me == null) {
        throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
    }
    final MessageQueue queue = me.mQueue;
    // Make sure the identity of this thread is that of the local process,
    // and keep track of what that identity token actually is.
    Binder.clearCallingIdentity();
    final long ident = Binder.clearCallingIdentity();
    for (;;) {
        Message msg = queue.next(); // might block
        if (msg == null) {
            // No message indicates that the message queue is quitting.
            return;
        }
        // This must be in a local variable, in case a UI event sets the logger
        final Printer logging = me.mLogging;
        if (logging != null) {
            logging.println(">>>>> Dispatching to " + msg.target + " " +
                    msg.callback + ": " + msg.what);
        }
        final long traceTag = me.mTraceTag;
        if (traceTag != 0 && Trace.isTagEnabled(traceTag)) {
            Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
        }
        try {
            msg.target.dispatchMessage(msg);
        } finally {
            if (traceTag != 0) {
                Trace.traceEnd(traceTag);
            }
        }
        if (logging != null) {
            logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
        }
        // Make sure that during the course of dispatching the
        // identity of the thread wasn't corrupted.
        final long newIdent = Binder.clearCallingIdentity();
        if (ident != newIdent) {
            Log.wtf(TAG, "Thread identity changed from 0x"
                    + Long.toHexString(ident) + " to 0x"
                    + Long.toHexString(newIdent) + " while dispatching to "
                    + msg.target.getClass().getName() + " "
                    + msg.callback + " what=" + msg.what);
        }
        msg.recycleUnchecked();
    }
}

从方法说明里面可以看到,这个方法是必须要调用的。这个方法是一个死循环,Looper通过MessageQueue的next方法读取消息,当MessageQueue的next方法返回null的时候才结束循环,如果next返回的消息不为空,就会调用msg.target.dispatchMessage这个方法。

四、MessageQueue消息读取

通过上面的分析可以知道,Looper会调用MessageQueue的next方法读取消息

Message next() {
...
Message msg = mMessages;
            if (msg != null && msg.target == null) {
                // Stalled by a barrier.  Find the next asynchronous message in the queue.
                do {
                    prevMsg = msg;
                    msg = msg.next;
                } while (msg != null && !msg.isAsynchronous());
            }
            if (msg != null) {
                if (now < msg.when) {
                    // Next message is not ready.  Set a timeout to wake up when it is ready.
                    nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
                } else {
                    // Got a message.
                    mBlocked = false;
                    if (prevMsg != null) {
                        prevMsg.next = msg.next;
                    } else {
                        mMessages = msg.next;
                    }
                    msg.next = null;
                    if (DEBUG) Log.v(TAG, "Returning message: " + msg);
                    msg.markInUse();
                    return msg;
                }
            } else {
                // No more messages.
                nextPollTimeoutMillis = -1;
            }
  ....
  }

从源码可以知道,next方法返回了从Handler插入到MessageQueue里面的消息。

五、Handler消息接收

在分析Looper的过程可以得知,Looper通过MessageQueue的next方法读取MessageQueue里面插入的消息,读取到消息时,会调用msg.target.dispatchMessage方法,msg是从MessageQueue里面读取的,而MessageQueue里面的消息又是通过Handler插入的,回到Handler的enqueueMessage方法

private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
    msg.target = this;
    if (mAsynchronous) {
        msg.setAsynchronous(true);
    }
    return queue.enqueueMessage(msg, uptimeMillis);
}

可以看到,msg.target其实就是当前的Handler,看一下dispatchMessage方法

/**
 * Handle system messages here.
 */
public void dispatchMessage(Message msg) {
    if (msg.callback != null) {
        handleCallback(msg);
    } else {
        if (mCallback != null) {
            if (mCallback.handleMessage(msg)) {
                return;
            }
        }
        handleMessage(msg);
    }
}

最终调用了handleMessage来处理消息。

六、Hnadler消息机制

通过上面的分析可以得知:

MessageQueue(消息队列)通过单链表的数据结构来维护消息列表,主要包含两个操作:插入和读取。插入和读取对应的方法分别为enqueueMessage和next。

Looper在Android的消息机制中扮演者消息循环的角色, 通过死循环不停地从MessageQueue中查看是否有新消息. 如果有新消息就会处理. 否则就一直阻塞在那里。

Handler主要包含消息发送和接收过程. Handler发送消息的过程就是向MessageQueue中插入一条消息,MessageQueue的next方法就会返回这条消息给Looper,Looper收到消息后交由Handler处理,Handler的dispatchMessage方法会被调用,这时Handler就进入了消息接收的阶段(handleMessage)。

七、补充

分析Looper源码时,在线程中使用Handler需要先构建Looper,但是我们平时在主线程(UI线程)里面使用Handler时都是直接创建的Handler,并没执行构建Looper的操作。其实主线程也是有构建Looper的,只不过这一步操作是系统替我们做的,可以查看ActivityThread的源码

public static void main(String[] args) {

    Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "ActivityThreadMain");
    // CloseGuard defaults to true and can be quite spammy.  We
    // disable it here, but selectively enable it later (via
    // StrictMode) on debug builds, but using DropBox, not logs.
    CloseGuard.setEnabled(false);
    Environment.initForCurrentUser();
    // Set the reporter for event logging in libcore
    EventLogger.setReporter(new EventLoggingReporter());
    // Make sure TrustedCertificateStore looks in the right place for CA certificates
    final File configDir = Environment.getUserConfigDirectory(UserHandle.myUserId());
    TrustedCertificateStore.setDefaultUserDirectory(configDir);
    Process.setArgV0("<pre-initialized>");

    Looper.prepareMainLooper();

...
}

通过查看ActivityThread的源码可以看到,主线程通过Looper.prepareMainLooper已经自动构建了Looper,所以,主线程里面关于Handler使用方法和上面的分析过程也是统一的。